Discover how open-world game development works, from the complete game design process for creating vast maps to building advanced NPC systems that bring worlds alive.
Curated by Katherine C. M. Adams (Associate Curator, Time-Based Visual Arts), staging grounds unfolds across EMPAC’s architecturally distinct spaces. The artists’ works are embedded within the ...
KickCancerThon, the travel retail visibility and fundraising campaign for cancer research, continues with vigour despite the ...
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