We create a particle emitter, which is responsible for spawning the particleSceneNodes, which in turn instantiate a particleMesh and bind that to themselves. Every Particle has a LiveTime, which when ...
Abstract: Increasingly, for many application areas, it is becoming important to include elements of nonlinearity and non-Gaussianity in order to model accurately the underlying dynamics of a physical ...
This project implements a complete behavior tree system in Unity for managing intelligent agent behavior. It was built on the Assignment 4 framework for CMPM 146 and extended into a working ...
Let's talk about that graveyard of old phones you've got stashed in a kitchen drawer. Instead of letting them collect dust until they're literal ancient artifacts, it's time to put one of those bricks ...
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