Abstract: Some documents, such as use case descriptions, describe features consisting of multiple concepts with following a procedural flow. Because existing feature location techniques lack a ...
Abstract: By integrating a nearly infinite number of reconfigurable elements into a finite space, a spatially continuous array aperture is formed for holographic multiple-input multiple-output (HMIMO) ...
Basically it sync whatever entity component you want with GPU data to perform instanced rendering. As a result all entities with same Material can be rendered with single drawcall.
I've been fascinated by procedural animation and inverse kinematics for quite some time so I finally decided to try my hand at implementing these features in a small-scale project. Overall this proved ...
The Rust Naval update is just around the corner, but that's only the beginning for what could be quite a year for one of Steam's best survival games. 12 years on from launch, developer Facepunch ...