Texture baking is very common technique in computer graphics to transfer the details of your shader into a texture. This is useful if you're shader is computationally heavy, but produces a static ...
The Scriptable Render Pipeline (SRP) is a Unity feature designed to give artists and developers the tools they need to create modern, high-fidelity graphics in Unity. Unity provides two pre-built ...
Computer graphics are powered by graphics APIs (e.g., OpenGL, Direct3D) and their associated shader compilers, which render high-quality images by compiling and optimizing user-written high-level ...