Chicago, (February 1, 2026) — Avantis Education, a global leader in virtual and augmented reality (VR/AR) technology for K-12 schools, is showcasing its newest product EduverseTHRIVE for the first ...
Roughly 28% of all students in higher education – undergraduate and graduate – are enrolled exclusively in distance education ...
The Federal Government earmarked N21bn in the 2026 budget for online learning platforms and perimeter fencing of 118 Federal ...
Logitech-powered 120sqm exhibit in Hall 2 features AI, VR/AR and collaboration tools throughout the week, with a unique ...
In 2025, the educational landscape is due to undergo a profound transformation. The convergence of technological advancements ...
Public schools in Baltimore City and Baltimore County went virtual for a couple of days this week as both systems ran out of ...
Winter weather pushed Triad students out of classrooms. Educators and researchers explain how schools are working to limit ...
American students are struggling with math, but what’s really to blame? Some blame the pandemic. Others point to overreliance ...
Consumers will play a leading role in tripling the value of the gaming industry from US$292.4 billion in 2025 to more than US$977.4 billion by 2035, but they are by no means the only driver behind ...
Greensburg Jr./Sr. Virtual School is now accepting enrollments for the 2026-27 school year. The tuition-free, fully ...
This initiative is part of TECH SPARK Africa, an effort designed to empower higher education institutions across southern ...
As artificial intelligence continues to reshape industries at an unprecedented pace, venture capitalists face a critical ...