资讯

What is VR? Virtual reality uses computer technology to take you somewhere else—a digital “space” where you can move through and interact with others in a simulated environment. Whether that ...
The consumer virtual reality market is split into hardware and software, with the gaming industry a massive player in the technology. So far, in 2021, the VR market size is $2.8 billion, with the ...
Virtual Reality in Business Virtual Reality’s use in business isn’t as well known as in the entertainment industry. However, it’s as valuable and attractive for businesspeople.
As the fish swam in a virtual reality setup, the researchers tracked activity in the raphe using voltage sensors and neurotransmitter imaging tools developed at Janelia.
Latest about Virtual Reality Microsoft killed Xbox VR — and this latest PSVR news shows why they were right By Jez Corden published 19 June 25 ...
Virtual Reality The Meta Quest 3S Xbox Edition is more than a reskin — it's the best value in VR The Meta Quest 3S Xbox Edition offers more than an exclusive color scheme, though it does look slick.
When the Vision Pro first debuted, Apple was mocked for including a clip of a father capturing a spatial video with the headset as his two kids played in front of him. Whenever I wore the headset ...
At 2025 Tribeca Festival, VR, augmented reality and AI showcase immersive storytelling By David Morgan Updated on: June 11, 2025 / 7:05 PM EDT / CBS News ...
Lehigh University's virtual reality worlds provide six immersive scenarios that use games and virtual field trips to teach players about the Lehigh Valley’s environmental and industrial history.
As defined simply by The Verge, it is "a convergence of physical, augmented, and virtual reality in a shared online space." More precisely, we can call out some specific components, including: ...
PCMag has covered virtual reality since the original Oculus Rift Development Kit launched more than a decade ago. Since then, we've tested every major VR headset, including experimental AR devices ...
This led to the creation of the virtual canine comfort modules, which featured a pre-recorded video from four of our B.A.R.K. therapy dog and volunteer handler teams.