Whereas the previous chapter looked specifically at mobile phones and their perceived impact, this chapter focuses on the perceived changes brought about by increasing internet and social media use.
Computer use is a widespread leisure activity for adolescents. Leisure contexts, such as Internet cafés, constitute specific social environments for computer use and may hold significant educational ...
On a more microscale (literally), microlearning has been shown to help “protect mental health and support resilience” by giving learners repeated, low-stress opportunities for building skill and ...
Prime Minister Pham Minh Chinh directs the Ministry of Education to create strict, culturally appropriate Internet rules for ...
Around dinner time one night in May, a student in Albuquerque, New Mexico, Googled “Obergefell v. Hodges ruling.” But instead of a list of links to information about the landmark US Supreme Court case ...
During this year’s State of the Union address, President Obama championed the goal of increasing bandwidth in schools across the country. The following day, a group of CEOs wrote an open letter ...
People in the United States and around the world are turning to the internet to do their work and stay connected with others as the COVID-19 outbreak forces people to stay home and away from the ...
SINGAPORE--The Business Software Alliance (BSA) has launched an educational Web initiative to help schools, parents and youths understand and avoid various risks they face online. Unveiled today in ...
Pope Leo on Friday warned about the dire consequences of addictions related to internet use, especially for youth.
Over 60 years ago the first narrative video game designer, Mabel Addis, created the first educational computer game: The ...
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