Silent Hill f's School section is one of my favourite parts of the whole game. It brilliantly merges horror, action, and some fun puzzles together, so you get a taste of everything in this short ...
Vampire adventure Cabernet isn’t packed with puzzles, since most of the story hinges on the choices you, as Liza, make. But there are a few and in order to progress you’ll have to solve Cabernet’s ...
Math doesn’t have to be daunting, especially when your iPhone (or iPad) can do the heavy lifting. Tucked away inside iOS is a full-featured scientific calculator, ready to help you solve complex ...
Lake Cynon is one of the prettiest locations that you'll come across in Hell Is Us, but as you might expect at this point in the story, there's more to it than meets the eye. You'll need to solve a ...
The annual Beach and Riverside Cleanup hosted by environmental nonprofit SOLVE will return this year to Oregon and southwest Washington from Sept. 20-28. Three of the eight days are tied to events of ...
Games How to solve the Mediterranean map mural puzzle in the Indy DLC Games How to solve the Indiana Jones DLC shrine maze Games How to solve the Serpent water puzzle in the Indiana Jones DLC Games ...
GameSpot may get a commission from retail offers. In the Hospital section of Cronos: The New Dawn, there is an optional puzzle you can complete to nab a new weapon. This comes during the time jump ...
The first puzzle you'll encounter in Hell Is Us is the ruins code puzzle, taking place during Act One's Family Reunion Investigation. It requires finding three symbols that are hidden around the ...
Right after you start playing Hell Is Us, you’re going to face puzzles to progress the game. In the Senedra Forest, you’ll find a door to ruins with an injured soldier outside. If you’re having ...
I’m a big fan of the latest NYT puzzle game. Pips only launched about a week ago, but it seems like it’s already picking up steam. If you like playing dominoes—either the actual game or just lining ...
Scott Baird is a contributor with over a decade's experience writing about video games, along with board games and tabletop RPGs. Scott has previously worked for Dexerto, Cracked, Dorkly, and Gamepur.
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