The special issue also features articles on the positives of video game play, including as a learning tool. For example: Video games serve a wide range of emotional, social and intellectual needs ...
Parents often worry about the harmful impacts of video games on their children, from mental health and social problems to missing out on exercise. But a large new US study published in JAMA ...
“video games are not just entertainment vehicles, they are ideological vehicles and undoubtedly the most important cultural medium of our time”. And it is that according to the ...
The aim is to develop a comprehensive understanding of the complex world of video games and to prepare graduates for a variety of professions in game development, media, research, and education.
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