Procedural grass & vegetation rendering in Unity URP using DrawMeshInstancedIndirect with FilterMap artist-editable mask control. Unlike many "Mobile DrawMeshInstancedIndirect" examples, this project ...
Material Maker 1.4 launches with Godot 4 rewrite, new MeshMap node, 32-bit texture support, flexible UI and shader overhaul.
AriaBmeshDomain provides a planning domain that treats procedural mesh generation as a first-class planning concern. It integrates with AriaHybridPlanner to enable sophisticated 3D content creation ...
Abstract: The automation and intelligence of mesh generation is one of the bottleneck problems restricting the development of computational fluid dynamics. The quality and efficiency of mesh ...
Abstract: Advanced integrated circuit (IC) systems increasingly utilize chiplet-based packaging with complex $2.5 \mathrm{D} / 3 \mathrm{D}$ structures and dense Through-Silicon Via (TSV) arrays.
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