Ukrainian company Farsight Vision has developed a technology that uses artificial intelligence to create 2D and 3D terrain maps based on drone footage. This was reported by the Brave1 technology ...
Researchers have created a bio-inspired quadruped locomotion framework with remarkable adaptability. The novel Deep Reinforcement Learning (DRL) framework, inspired by animal locomotion, enhances ...
Researchers at the Universidad Politécnica de Madrid (UPM) have created a two-dimensional (2D) modeling tool for the deployment of large-scale bifacial PV plants using single-axis trackers over ...
This procedural generator started as a hobby project to learn about various procedural algorithms (cellular automata, marching squares and Bresenham's line algorithm to name a few). Inspiration was ...
Up until this year, game engines were not something most gamers had to give much thought to beyond the one or two seconds their logos might appear while a game was loading. That's why this news about ...
It's worth clarifying what Starfield's procedural generation looks like and how Bethesda intends to use it. "Random generation" and "procedural generation" are often used interchangeably, but that's ...
Abstract: Synthetic terrain realism is critical in VR applications based on computer graphics (e.g., games, simulations). Although fast procedural algorithms for automated terrain generation do exist, ...
Grasslands: Generates landscapes with hills and smaller water bodies. Desert: Generates deserts and dunes with no water bodies. Mountainous: Generates landscapes with taller hills/mountains and small ...