When I was growing up, The Exorcist (1973) was one of the most terrifying films I had ever seen, not for gore, but for pure, soul-shaking fear. Watching it felt like crossing a line you couldn’t ...
Ekaterina Muravevskaia does not work for, consult, own shares in or receive funding from any company or organization that would benefit from this article, and has disclosed no relevant affiliations ...
The most chilling test of faith comes to life on stage. This world premiere adaptation of the famous 1971 novel documenting the terror and redemption of a ten-year ...
Steam has expanded support of its Steam Link software to numerous Pico VR headsets and the HTC Vive Focus Vision. Steam Link lets VR headsets wirelessly stream PC VR games from a computer on the same ...
Depending on who you ask, the Valve Index is still one of, if not the greatest, VR headset ever made. For many gamers, it was the first virtual reality device that was worth buying, which gave them ...
I was very pleasantly surprised when a new Thief game was announced at Sony's June 2025 State of Play. It's one of my favorite franchises -- I am still of the opinion that Thief II: The Metal Age is ...
Exactly 50 years ago this fall, the most terrifying horror film in history landed on screens, shocking audiences around the world. Now, on Friday, October 13, a new chapter begins. From Blumhouse and ...
Thief pioneered the stealth-action genre starting in the late ’90s, and now the storied franchise is finally coming to all major headsets in its first made-for-VR game. I had a chance to go hands-on ...
If mixed reality and virtual reality are still a big thing, you wouldn’t know it based on Meta’s Connect conference last week. There were no big Quest announcements (outside of maybe Hyperscape), no ...
When Emmy-winning filmmaker James A. Castillo (Madrid Noir) set out to make The Quinta’s Ghost, he wasn’t adapting a historical anecdote. He was stepping into the mind of Francisco de Goya, trying to ...
Empathy is not just a "nice-to-have" soft skill—it is a foundation of how children and adults regulate emotions, build friendships and learn from one another. Between the ages of 6 and 9, children ...
Two former Meta employees alleged in sworn congressional testimony Tuesday that the company’s virtual reality products have exposed children to adult content such as nudity, sexual propositions and ...
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