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使用C#+Unity实现Boids算法什么是Boids算法 Boids 算法是一种模拟群体行为(如鸟群、鱼群)的算法,由Craig Reynolds在1986年提出。 它通过三个简单的规则实现了复杂的群体行为:分离(避免碰撞)、对齐(匹配方向)和凝聚(向群体中心靠拢)。
A step-by-step guide to building your first game using Unity and C# Scripting. Learn Game Design Fundamentals and explore Unity Engine Tutorials for beginners.
Learn to develop 2D games with Unity and C# in this comprehensive introduction and setup guide.
Unity provides a powerful tool for game designing and 3D development. This project explained how to interact with 3D design models using Unity. This article represents Unity Essentials and how to ...
This is an official Unity tutorials for Unity version 4-5. Created in 2014. It was removed off of their website some time ago and the videos were unlisted.The ...
In this paper we present an approach to creating educational programming computer games. We combine the CSI interpreter with Unity 3D to enable a player to enter program statements that can alter the ...
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