Bodycam is the first ultra-realistic multiplayer, first-person shooter game made using the latest technologies of the next-gen game engine Unreal Engine 5. Developed by two French video game ...
Jaime Tugayev is the News Editor for DualShockers with over a decade of experience, and a much longer love for fantasy, shooters and strategy games. No matter how much Epic bangs the drum about the ...
TL;DR: UnrealRTX revitalizes the classic 1998 FPS Unreal with NVIDIA RTX Remix, delivering fully path-traced lighting, realistic PBR materials, and enhanced textures while preserving the original ...
Lost Soul Aside is finally here, and while the game might not be running on Unreal Engine 5, its use of Unreal Engine 4.27 seems to be paying off in terms of performance. A recent test by ComputerBase ...
The Cesium for Unreal VR Tutorial Series covers strategies and solutions for several common challenges that come with building global-scale applications in VR using Cesium for Unreal. This repository ...
Metal Gear Solid Delta Snake Eater may have been released to critical acclaim, but there’s one aspect about Konami’s remake that graphics-focused fans are not happy with. The game’s gorgeous visuals ...
Five years have already passed since the release of Valorant, Riot Games’ answer to Counter-Strike. As a competitive esports title, optimization over raw graphics has always been a priority, but even ...
NVIDIA has been adding artificial intelligence to almost everything it touches, and DLSS 4 is no exception. This time, however, the update goes further. It’s not just about adding more technology, but ...
Epic Games has officially released Unreal Engine 5.6, a major update to its real-time 3D development platform. According to Epic, this version is designed to help developers build high-fidelity, large ...
Epic Games just released Unreal Engine 5.6 for game developers and made an intriguing announcement: It made changes that allow for 60fps with ray tracing in complex open worlds. That’s for ...
The Witcher 4's Unreal Engine 5 showcase flaunted a range of graphical advancements, all running "on a standard PlayStation 5 at 60 FPS with raytracing," per game director Sebastian Kalemba. While ...